ENNIE-Nominated Freelance illustrator and key artist for tabletop, card game, marketing art, and entertainment industries. Also do seminar, one-on-one, and Continuing Education art instruction in traditional and digital mediums.
Clients include Lucasfilm Ltd., Cubicle7, Monte Cook Games, ADIDAS, Guildhouse Games LLC, Warner Brothers, DC Comics, Troll Lord Games, Black & Cameron, BAM! Box, CRISPR Monkey Studios and more.
Published works for IPs including Star Wars, Warhammer 40k, Old Gods of Appalachia, Mad Max, Gary Gygax, League of Legends, DC Comics, ADIDAS, Varia, ImagineFX magazine, and GeneFunk 2090.
Open for freelance/contractor opportunities in the board game, card game, motion picture, or video game fields. Experience with spot illustration, key art, marketing art, concept design, cover design, and visual development.
Featured Artist for digital painting software Rebelle (by Escape Motions) and ArtRage (by Ambient Designs Ltd.). Proficient in full Adobe Creative Cloud ecosystem.
Freelance illustrator, art instructor, and content creator with worldwide partnerships and reach. Work includes contractor work, spot illustration, cover images, keyshot/marketing art development, visual development, concept art, and sponsored featured content for companies.
Art instruction includes seminars, online learning platforms, one-on-one clients, and teaching Continuing Education (college-administered) courses per availability.
Illustrator for "Star Wars Villainous: Scum and Villainy", the first stand-alone expansion pack for Star Wars Villainous. Was tasked with creating 39 illustrators for the Boba Fett character deck, including cards, landscapes, backgrounds, and hero shots.
Illustration and preliminary art design on Warhammer 40k Roleplay: Wrath and Glory.
Create high-quality illustrations based upon lore and world building of Games Workshop's Warhammer 40,000. Published work includes "Forsaken System Player's Guide", available in physical distribution and digital.
Featured Artist and Beta Tester for Escape Motions for their Rebelle painting software series of releases. Aid in development, beta testing, and continued marketing reach for the software (since Rebelle 5 development in 2020).
https://www.escapemotions.com/featured-artists/wesley-gardner
Senior illustrator for Guildhouse Games LLC and their card game Varia. Responsible for thumbnailing, concepting, and creating vivid artworks that tie in the narrative of the world with the gameplay mechanics of the game.
Freelance concept artist for the 'Feel The Future - x9000' ad campaign for ADIDAS Philipines, through production outsource company Black + Cameron.
Responsible for matte painting and concept art phases (blue sky) for pre-production purposes.