Freelance illustrator and key artist for tabletop, card game, and entertainment industries.
Clients include Lucasfilm Ltd., Cubicle7, Monte Cook Games, ADIDAS, Guildhouse Games LLC, Warner Brothers, DC Comics, Black & Cameron, BAM! Box, CRISPR Monkey Studios and more.
Published works for IPs including Star Wars, Warhammer 40k, Old Gods of Appalachia, Mad Max, League of Legends, DC Comics, ADIDAS, Varia, ImagineFX magazine, and GeneFunk 2090.
Open for freelance/contractor opportunities in the board game, card game, motion picture, or video game fields. Experience with spot illustration, key art, marketing art, concept design, cover design, and visual development.
Featured Artist for digital painting software Rebelle 5 (by Escape Motions) for 2022 and ArtRage (by Ambient Designs Ltd.). Proficient in full Adobe Creative Cloud ecosystem.
Illustrator for "Star Wars Villainous: Scum and Villainy", the first stand-alone expansion pack for Star Wars Villainous. Was tasked with creating 39 illustrators for the Boba Fett character deck, including cards, landscapes, backgrounds, and hero shots.
Illustration and preliminary art design on Warhammer 40k Roleplay: Wrath and Glory.
Create high-quality illustrations based upon lore and world building of Games Workshop's Warhammer 40,000. Published work includes "Forsaken System Player's Guide", available in physical distribution and digital.
Featured artist for Escape Motions and the fifth installment of their 'Rebelle' digital art application. One of fourteen artists featured after a worldwide call for artists and illustrators.
https://www.escapemotions.com/featured-artists/wesley-gardner
Senior illustrator for Guildhouse Games LLC and their card game Varia. Responsible for thumbnailing, concepting, and creating vivid artworks that tie in the narrative of the world with the gameplay mechanics of the game.
Freelance concept artist for the 'Feel The Future - x9000' ad campaign for ADIDAS Philipines, through production outsource company Black + Cameron.
Responsible for matte painting and concept art phases (blue sky) for pre-production purposes.